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City of Heroes/Villains Exclusive Skryer Guide - May 15, 2007
 Guide to Invention Badges by Skryer Schattenjager
Roll up your spandex sleeves and get to work! We present you THE guide for Issue #9's invention badges.

- Read The Entire Guide: Guide to Invention Badges

City of Heroes/Villains Exclusive Skryer Guide - April 29, 2007
 Tanker Primary Powers by Skryer Schattenjager


- Read The Entire Guide: Tanker Primary Powers

City of Heroes/Villains Exclusive Skryer Guide - April 19, 2007
 The Inside Facts on Issue #9 by Skryer Schattenjager
Issue 9: Breakthrough comes with features that would give our beloved MMO depth that could rival Grendel’s Gulch!

- Read The Entire Guide: The Inside Facts on Issue #9

City of Heroes/Villains Exclusive Skryer Guide - April 17, 2007
 Police Band Missions by Skryer Schattenjager
If you’re clueless as to what this feature is, then you’re missing out a lot. Soon enough, the Police Band Tuner will become your favorite “contact” because it will provide you with an abundance of short missions that are manageable enough to pursue by yourself.

- Read The Entire Guide: Police Band Missions

City of Heroes/Villains Exclusive Skryer Guide - March 30, 2007
 Scrapper Primary Powers by Skryer Schattenjager
The Scrapper's purpose is similar to a Blaster's: inflicting damage. How they do it is what makes these two different.

- Read The Entire Guide: Scrapper Primary Powers

City of Heroes/Villains Exclusive Skryer Guide - March 22, 2007
 Power Attack Chains by Skryer Schattenjager
You've learned about the many techniques to survive in combat (i.e. pulling, kiting, assisting, and many others). As you play longer, you'll discover that there's a sequence of attacks that you follow to maximize your powers, leaving the least amount of recharge time in between. This is usually called your power attack chain.

- Read The Entire Guide: Power Attack Chains

City of Heroes/Villains Exclusive Skryer Guide - February 27, 2007
 Defender Primary Powers by Skryer Schattenjager
Defenders are like a box of chocolates -- you never know what you're going to get. Defender can provide buffing and debuffing like a Controller, but if you've been around City of Heroes long enough, you'll discover that these jacks-of-all-trades can also branch off to long-range offense like Blasters or be pure healers.

- Read The Entire Guide: Defender Primary Powers

City of Heroes/Villains Exclusive Skryer Guide - February 19, 2007
 Surviving the Hollows by Skryer Schattenjager
The Hollows is a very tough place to survive. It has no hospital, no hero trainer, and any of the other features that come with your standard City Zone. But the Hollows are a great place for leveling up your fledgling hero. It would be a shame to miss out on the Hollows' many battles.

- Read The Entire Guide: Surviving the Hollows

City of Heroes/Villains Exclusive Skryer Guide - January 24, 2007
 Guide to Faultline by Skryer Schattenjager
The latest issue brought about another change, refurbishing the area into City Zone. The place is now accessible to players of all levels,but isn't exactly a cakewalk. Make sure that you already have travel powers...

- Read The Entire Guide: Guide to Faultline

City of Heroes/Villains Exclusive Skryer Guide - January 15, 2007
 Brute Primary Powers by Skryer Schattenjager
What do you pick when you make a Brute? That's a good question, and that's what this guide is for.

- Read The Entire Guide: Brute Primary Powers

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